
“Very over hyped game,” one user wrote this month, rating it a 3. Given Gloomhaven’s dramatically skewed ratings, are the geeks running out of room atop their list? As the top Geek Rating inches closer and closer to the perfect 10, it will become harder and harder to dislodge the No. “For the most part, people don’t rate games that they haven’t played,” Martin said. So its raters so far are likely a specific subset of the gaming culture - people who find the concept so appealing that they were willing to shell out cash for a game that didn’t exist yet. It isn’t available for wide public sale quite yet. Gloomhaven has been different: It was released just last year, and even then only to its Kickstarter backers. 1s took a while to climb there, having been released years earlier and having slowly earned enough high ratings from loyal fans to rise to the top.
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Even still, Gloomhaven’s average user rating (which is slightly different from its Geek Rating) is a full 0.35 points higher than the second-place game, which may help it cement a lengthy legacy. 1 before Gloomhaven took over, is nearly as heavy on the 10-point ratings. 1s such as Agricola, whose ratings follow a more expected bell curve that’s centered around 8, or Twilight Struggle, which is about equally weighted on 8s, 9s and 10s. 2 Gloomhaven (8.62 Geek Rating) benefits from ratings that are extremely heavy on the 10s - more than half of its raters gave it that maximum score.
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The BoardGameGeek rankings, similar to movie rankings on IMDb, are based on user ratings, which run from 1 to 10. It’s heavy on the fun stuff, rather than the grind of repetitious orc slaying, and as the BoardGameGeek leaderboard shows, gamers are appreciative. In Gloomhaven, you have special abilities that you can use over and over, and once you use them, you can watch them make cool stuff happen.

Childres attributes his game’s success, at least among the hardcore denizens of BoardGameGeek, to the way it improves on the appeal of the roleplaying of Dungeons & Dragons, in which crawling dungeons can become rote. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins.” The game’s website likens it to a “Choose Your Own Adventure” novel. In Gloomhaven (which retails for $215), “players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. It represents an aggregated consensus of early adopters and fervent fanatics, which then trickles down to the broader gaming public - and to future star game designers of top-ranked games. The list, in many ways, dictates board-game culture. Years ago, Isaac Childres, the game’s designer, like many budding board gamers, got his start in “serious” gaming with Settlers of Catan, then logged on to BoardGameGeek and worked his way down its empirically ranked list: the strategic farming of Agricola, the capitalistic infrastructure of Power Grid, the castle building of Caylus. Now it’s Gloomhaven’s turn to try to interest you. “You should look for games that match your interests.” Eric Martin, a BoardGameGeek news editor.

1 on some chart and expect it to provide a great experience for you,” said W. you can’t just pick whatever is rated No. “As with any other medium - books, movies, music, etc. But they all have something that speaks to what’s en vogue among the kind of people who go online to rate board games: intensive strategy.īut the site recognizes that its most highly rated games aren’t all for everyone. 1s are a motley bunch, including a civilization-building game set in the ancient fertile crescent and a war game set in the 1910s.

1 Only seven games have occupied it since the site launched in 2000. 1 spot is, of course, the prime position - Boardwalk, if you will. The BoardGameGeek list is valuable real estate in high-end board gaming, and the No.
